![]() After the maze generator was created, I spent a little more time on objects like torches that light the rooms in higher levels, and that the character can carry on his back while exploring deeper. I spent a lot of work on developing the randomized cave generator and eventually got a rogue-like 3D game with a generic character model you can run around with and explore. To add a comparison, when I started teaching myself Unity and some 3D design with Blender, my initial work was with basic model shapes to reserve the space for better models later. Right now, they have a decent blend of both and seem to be focused on adding more play features and balancing older ones so I wouldn't expect too much on resolution and image quality improvements just yet. You can design a good game around stick figures while you work out all the features and economic simulations and then hire the graphic artists to make it better looking by replacing the simple models with more poly rich models. The gist of the game is in its economics and politics so interiors and beauty are not critical to the game being playable. ![]() When I go back home next week, I'll be back on Star Citizen and may hardly look back at this game more than a few hours a week. Of course, I've been away from home so I needed something my old laptop can handle. I would say the game is very playable seeing as how I've been playing virtually all my waking hours for the past week.
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